Public ╰ (&.) FORGOTTEN SUN ⎯ guide

kal

stupid man-thing i’m ballin ⛹🏾‍♀️
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APOCALYPTIC DOG RP AN EVERLASTING WINTER, BITTER AND FORLORN
a forgotten world left plunged in darkness, torn asunder by monsters and canines alike. none can recall the beginning of the apocalypse but everyone knows of the aftermath: the sun, once bright, no longer rose in the hours proceeding dawn, leaving the land swept in eternal night. it was once believed that this was the only sign of trouble, until animals began to mutate in response: some becoming infected with a virus that caused them to become massive snarling beasts with no semblance of sanity or floral creatures capable of thought that hunted them down with no remorse. a great many were slaughtered and scattered in this winter wasteland, until it was discovered that lanterns could ward off any evil and prolong death by freezing. travellers and groups alike began to tote lamps while fighting these monsters with varying amounts of success. however, scavengers began to appear, desperate to steal lanterns to ensure a chance at survival, and alliances were formed to prevent anything from being stolen. life began to settle into this hellish wasteland before rumors started to spread of a place full of light, free of monsters and where their suffering would end. however, there was a catch: only the first group of dogs could enter the sacred place, the others would have to perish or live forever in fear. thus started the great race to paradise, despite the many terrors that await along the way.


important links
guide (you're here !)
ooc chat
sign up & census thread

 
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kal

stupid man-thing i’m ballin ⛹🏾‍♀️
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Oct 24, 2020
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Bones
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RANKINGS UPDATED: /



commander
the leader of this small group
nerys | 4 years old | ♀ | played by @kal

lieutenant
second-in-command
osiris | 4 years old | ♂ | played by @canary

apothecary
healer with a surplus of herbs and knowledge
name here | age here | ♀/♂/ ⚥ | played by x

lantern bearers [0/3]
revered ones chosen to carry the light
name here | age here | ♀/♂/⚥ | played by x
name here | age here | ♀/♂/⚥ | played by x
name here | age here | ♀/♂/⚥ | played by x

guardians [0/∞]
our fighters and hunters
name here | age here | ♀/♂/⚥ | played by x

unproven [0/∞]
those in training to serve
name here | age here | ♀/♂/⚥ | played by x

elders [0/∞]
wise ones who have experienced the apocalypse
name here | age here | ♀/♂/⚥ | played by x
name here | age here | ♀/♂/⚥ | played by x


 
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kal

stupid man-thing i’m ballin ⛹🏾‍♀️
Moderator
Oct 24, 2020
75
24
8
Bones
425
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LOCATIONS ( &. ) MUTATED ENEMIES
wip



BEASTS ( can be warded off by lanterns ) the primary antagonists and the deadliest threat due to sheer number and strength alone. beasts are those who have either been infected or the remains of corpses left alone, lacking sentience and any memory of their lives. these mutated dogs are akin to a mutated wolf, with elongated limbs, sharp needle-like claws, frightening height, and bone-crushing sharpened teeth. thankfully, it’s easy to pick out their silhouettes but don’t be fooled. beasts often travel in packs and can easily bring down a lone dog, although monsters that roam alone are a difficult but much easier task to complete if a dog finds themselves alone. they’re summoned by the scent of blood and loud noises, although they’re incredibly vulnerable to fire and thus can be warded off by the lantern bearers. this does not guarantee survival though, as beasts will continue to pursue regardless of the flames and will become emboldened and try to lunge regardless.
WHELP > ADOLESCENT > ADULT > ELDER > BEAST
BEAST BY INJURY: should a dog be bitten or scratched by a beast ( deep enough to draw blood ) there lies a huge chance that they will mutate to a bloodthirsty monster within a week. the injured is promptly dubbed an infected and must be immediately sent to an apothecary to determine whether or not they’re safe. if the apothecary deems them healthy, the dog will be sentenced to rest in the den until their injuries have healed properly. should the apothecary deem them a hazard, the infected dog is sent to the outskirts of camp where they’re put down by a group of stronger guardians. however, sometimes injuries may go unattended (be it due to pressing matters or other important things), where it leaves the infected to roam freely as if they were healthy. should the infected be left to transform, then the whole pack must bring the beast down due to its sudden strength and massive size. for the living, the shift into a beast is an excruciating process that occurs within 5-7 days of infection, with the personality becoming steadily more aggressive until full transformation.
BEAST DUE TO DEATH: a natural process following the apocalypse, a curse upon all of the dogs doomed to roam the earth as a mindless beast. once becoming an elder dog, all canines must face the possibility that they will become a beast in a matter of hours after dying. few are spared this fate (usually those who succumb to freezing, anyone in the pup age range, and those who’re burned to death) but even burial cannot guarantee a dog won’t rise from their grave as a monster. as such, upon death, the body is set ablaze by one of the lantern bearers, although there is a strict two hour time frame before disaster occurs. if the corpse is left alone and there's no fire, then they’re bound to rise as a monster to roam the wilds.

FUNGAL CREATURES a newer strain of the virus that only adult canines seem to be vulnerable to, with the young and the old being somewhat immune to the fungal spores. the infected canines forms fungi growth plates all over their body and flies begin to swarm around them. while spores are the main cause, there are accounts of some canines having tree roots entangled on their bodies or venus fly traps growing out of their heads. these monsters are solitary but can group up if one isn't aware of their surroundings, hard to identify unless coming close.
ADULT > FLORAL CREATURES
TRANSFORMATION this form is unique in that it targets the host while it’s alive, and rewires the brain to do the bidding of the hostile nature. canines can only become floral creatures through breathing spores that come from a specific mushroom (which itself is very hard to find but is easily identifiable), but the plant itself can easily be destroyed. once infected, a dog will complain of smelling rotten and flies will flit by them constantly. this form takes the longest to come to fruition, but they maintain sentience throughout and never loses it. the floral canine only seeks to make more of their kind, where they will hunt down dogs simply to combust and spread spores. they’re easier to subdue, but it’s best not to be cornered by them unless you’ll succumb too, and they're tricky to properly hunt due to being capable of thought. they can't release spores in death, however measures must be taken to ensure nothing is released while fighting.

 
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kal

stupid man-thing i’m ballin ⛹🏾‍♀️
Moderator
Oct 24, 2020
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Bones
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reserved jic !